![]() ![]() They act like Forknights, and can be thrown at The Noise to stun him for an easy attack.Īfter finishing the Hot Air Balloon attack, The Noise will stand still taunting indefinitely, waiting to be hit. Noiseys will constantly spawn from the upper corners of the arena. Afterwards, The Noise regenerates his HP, and his attacks change slightly, generally becoming more difficult to avoid. The Noise will jump out and will ground pound, often above the player.Īfter getting hit 8 times, The Noise and Peppino get into a small scuffle until the giant Noise balloon crashes into the arena. If this attack is being used for the first time, The Noise will drop 1 bomb if not, he will drop 2 bombs. The ride floats back and forth and drops bombs onto the player. The Noise jumps into the air and onto his Noise-faced hot air balloon. The more this attack is used, the more The Noise bounces around the walls and floor before taunting. After hitting a wall, he will spin and bounce around the room until taunting. The Noise launches himself towards the player with a jetpack. The Noise jumps around the player on a pogo stick if the skateboard attack has been used before, he will drop a bouncing bomb to follow the player, exploding after a few seconds or upon contact with the player or a wall. If he jumps onto a wall, he will bounce off it. The Noise rides his skateboard across the ring, occasionally jumping. The Noise tends to land near the player after being hurt, so the player must stay clear as The Noise recovers and performs his spin attack. The Noise will taunt the player after every attack, leaving himself wide open for a counterattack. He will always do each attack a minimum of two times, regardless of which order he does it in. The Noise will perform a spin before between every attack he does, and every attack he chooses is random. The Noise will taunt for a second at the beginning of the fight, allowing the player to attack him early and get a head-start in the fight. Right before the second phase, the giant Noise balloon crashes into the arena, remaining there for the rest of the fight. In his boss intro, The Noise taunts Peppino by scaring him with a mask resembling the latter, takes it off before laughing at him, and starts the fight. Two creatures resembling flying Noiseys follow The Noise whilst holding recording equipment. In the background lies a yellow "N-TV" building on a vast sandy landscape, a giant camera, and a giant, inflated Noise Balloon floating around. The boss arena is a yellow inflated boxing ring. To access the boss room, the player needs to pay Mr. Despite his goofy nature and appearance, he can become frighteningly demonic if angered. He frequently summons random, often wacky objects out of thin air, as seen in his movesets. His mannerisms are usually giddy, energetic and child-like. He has a long nose, a thin, curled mustache, and a single bucktooth. He dons a yellow jumpsuit and chef hat, an orange cape, and white gloves. The Noise is a short, mischievous gremlin who seems similar to a human being. ![]()
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